﻿using UnityEngine;
using System;
using System.Collections;
using Hont.C2UTool;

public class C2UStaticInfoMeshColliderSyncer : MonoBehaviour, IC2UStaticInfoReceiver
{
    public void OnStaticInfoReplaced()
    {
        gameObject.AddComponent<MeshCollider>();
        DestroyImmediate(this);
    }
}
